






································11
准备好你的Mac·····································12
安装Minecraft····································13
安装Python·········································15
安装Java·············································15
安装MinecraftPythonAPI和Spigot·····16
运行Spigot并创建游戏······················18
重新开始一个新的世界····················19
离线游戏············································20
改为生存模式····································20
设置你的RaspberryPi···························21
认识IDLE···············································22
认识PythonShell·······························23
和IDLE的文本编辑器问好···············23
什么时候使用Python,什么时候
使用文本编辑器····························25
本书中使用的提示符························26
测试你的MinecraftPython是否能运行···26
第2章 使用变量传送·····················28
什么是程序············································28
使用变量存储数据································29
程序语言的结构································30
变量的语法规则································31
如何改变变量的值····························32
整数····················································32
任务#1传送你的角色····················33
浮点数················································38
任务#2去你想去的地方················39
使用时间模块降低传送速度················40
任务#3传送之旅····························41
排除bug··················································43
任务#4修正一个充满bug的
传送程序········································44
你学到了什么········································46
第3章 利用数学快速搭建和长途
旅行···························································47
表达式和语句········································47
运算符号················································48
加法·························································48
任务#5堆砖块···································49
任务#6超级跳···································51
减法·························································52
任务#7改变你脚下的砖块··············52
在参数中使用数学符号·······················53
任务#8快速搭建·······························55
乘法·························································58
除法·························································58
任务#9壮观的尖塔···························58
指数························································60
括号和运算顺序····································61
方便的数学技巧····································61
缩略符················································61
用随机数字玩游戏····························62
任务#10跳到一个新的地方··········63
你学到了什么········································64
第4章 利用字符串聊天················65
什么是字符串········································66
print()函数··············································66
任务#11你好,Minecraft世界······67
input()函数·············································68
任务#12写你自己的聊天信息······69
连接字符串············································71
将数字转换为字符串························71
连接整数与浮点数····························72
任务#13在聊天中加入用户名······73
使用int()将字符串转变为整数·············74
任务#14使用input命令建立砖块···74
从异常中恢复········································76
任务#15数字通行··························77
任务#16神奇的记录仪··················79
你学到了什么········································81
第5章 通过布尔运算判断真假···82
布尔运算基础········································83
任务#17停止打碎砖块··················83
关联布尔运算········································84
比较符号················································85
等于····················································85
任务#18我在游泳吗······················86
不等于················································87
任务#19我没有站在空气中吗······88
大于和小于········································89
大于或等于和小于或等于················90
任务#20我在地面上吗··················91
任务#21我在家附近吗··················92
逻辑算符················································93
and······················································94
任务#22我是否完全在水下··········95
or·························································96
任务#23我在树上吗······················96
not·······················································97
任务#24这个砖块不是西瓜吗······98
逻辑算符的顺序································99
我的数字在其他两个数之间吗······100
任务#25我在房子里吗················100
你学到了什么······································102
第6章 用if语句做小游戏···········103
使用if语句············································104
任务#26炸出一个坑····················105
else语句············································107
任务#27是否阻止打碎砖块········108
elif语句·············································109
任务#28提供礼物························111
连接elif语句·····································112
任务#29传送到正确的位置········113
嵌套if语句········································115
任务#30开一个秘密通道············115
用if语句来检测一个值的范围············117
任务#31限制传送位置················118
布尔运算和if语句································120
任务#32洗澡································121
你学到了什么······································123
第7章 用while循环制作舞会
和花卉游行·······················124
简单的while循环·································124
任务#33随机的传送旅程············126
用变量count控制循环·························128
任务#34水的诅咒························129
无限while循环·································130
任务#35花朵小径························131
奇特的条件··········································132
任务#36潜水比赛························133
布尔运算符和while循环·················135
在while循环中检测值的范围·········136
任务#37做一个舞池····················136
嵌套if语句和while循环···················138
任务#38点石成金························139
用break语句来结束while循环············140
任务#39用循环创建永久聊天····140
while-else语句··································142
任务#40热和冷····························142
你学到了什么······································145
第8章 函数赐予你超能力·········146
定义你自己的函数······························147
调用函数··········································147
带有参数的函数······························148
任务#41创建一片森林················149
重构程序··········································151
任务#42重构································152
用文档字符串做注释······················153
参数中的换行符······························154
函数返回值······································154
任务#43砖块ID提醒器················156
在函数中使用if语句和while循环·······157
if语句················································158
任务#44羊毛颜色助手················159
while循环·········································160
任务#45到处摆放砖块················161
全局变量和局部变量··························163
任务#46移动的砖块····················164
你学到了什么······································166
第9章 用表和字典击打东西····167
使用表··················································168
使用一个表项目······························168
改变表项目······································169
任务#47高和低····························169
操作表··················································171
添加项目··········································171
插入项目··········································172
删除项目··········································173
任务#48进度条····························173
把字符串看作表··································175
元组······················································175
用元组来设置变量··························176
任务#49滑行································177
返回元组··········································178
表的其他有用的特征··························179
表的长度··········································179
任务#50击打砖块························180
随机选取一个项目··························182
任务#51随机砖块························183
复制表··············································184
项目和if语句····································185
任务#52夜视剑····························186
字典······················································188
定义一个字典··································188
使用字典中的项目··························189
任务#53观光指南························190
在字典中改变或添加项目··············191
在字典中删除项目··························192
任务#54击打砖块的分数············192
你学到了什么······································194
第10章 Minecraft的for循环
魔法··································195
一个简单的for循环······························195
任务#55魔杖································196
函数range()······································198
任务#56魔法楼梯························199
用range()玩耍··································200
其他表函数··········································201
任务#57柱子································202
任务#58金字塔····························204
循环一个字典······································205
任务#59记分牌····························206
for-else循环··········································207
退出for-else循环······························207
任务#60钻石勘探者····················208
嵌套for循环和多维表··························209
考虑两个维度··································209
使用二维表中的值··························213
任务#61像素艺术························214
用循环生成二维表··························216
任务#62风化剥蚀的墙················217
考虑三个维度··································218
输出三维表······································219
使用三维表中的值··························223
任务#63复制一座建筑················225
学到了什么··········································229
第11章 从文件及模块中保存
和读取建筑··················231
使用文件··············································232
打开一个文件··································232
目录 XI
写入并保存一个文件······················233
读取一个文件··································234
读取文件中的一行··························235
任务#64提醒单····························236
第一部分写提醒单······················236
第二部分展示提醒单··················237
使用模块··············································238
使用pickle模块································239
导入pickle········································239
使用from语句导入一个函数··········241
使用*来调用全部的函数················242
给模块起个“外号”······················242
任务#65保存一座建筑················243
第一部分保存建筑······················243
第二部分读取建筑······················246
使用shelve模块存储大量数据············248
使用shelve打开一个文件················248
使用shelve添加、修改和
访问项目······································248
任务#66存储一系列建筑············249
第一部分将一座建筑保存到
收藏夹中······································250
第二部分从收藏夹中读取
一座建筑······································250
使用pip安装新的模块·························253
在Windows中使用pip······················254
在Mac或者树莓派中使用pip··········255
使用pip安装的模块:Flask················255
任务#67位置网站························257
你学到了什么······································257
第12章 用面向对象编程将程序
变优雅·······························259
面向对象编程基础······························260
创建一个类··········································260
创建一个对象··································261
获取对象属性··································262
任务#68位置对象························262
理解方法··············································264
任务#69幽灵屋····························266
方法的返回值······································268
任务#70幽灵城堡························269
创造多个对象······································271
任务#71幽灵城····························272
类的属性··············································273
认识和了解继承··································275
继承一个类······································276
在子类中加入新方法······················277
任务#72幽灵酒店························278
重写方法和属性··································280
任务#73幽灵树····························283
你学到了什么······································284
编程不难(全彩图解 + 微课 + Python编程)(鸢尾花数学大系:从加减乘除到机器学习)
2026-03-18